// Learn cc.Class:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

var blockInputs = cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
    },

    // LIFE-CYCLE CALLBACKS:

    /**
     * 继续游戏
     */
    goOnGame: function(){
    	var blockInputs = cc.find('Canvas/blockInputs');
		blockInputs.active = false;
    	//this.node.active = false;
    	cc.director.resume();
    	
    },
    
    /**
     * 重新开始游戏
     */
    reStartGame: function(){
    	var gnNode=cc.find("Canvas/goldNum");
		var gn = gnNode.getComponent(cc.Label);
		var oldNum = gn.string;
    	wx.getOpenDataContext().postMessage({
            command: "setScore",//指令
            maxScore: oldNum,//指令
        });
        
    	var blockInputs = cc.find('Canvas/blockInputs');
		blockInputs.active = false;
		cc.director.resume();
    	cc.director.loadScene("MainScene");
    },
    
    back2Home: function(){
    	var gnNode=cc.find("Canvas/goldNum");
		var gn = gnNode.getComponent(cc.Label);
		var oldNum = gn.string;
    	wx.getOpenDataContext().postMessage({
            command: "setScore",//指令
            maxScore: oldNum,//指令
        });
        
    	var blockInputs = cc.find('Canvas/blockInputs');
		blockInputs.active = false;
		cc.director.resume();
    	cc.director.loadScene("StartScene");
    },
    
    /**
     * 退出游戏
     */
    closeGame: function(){
    	var gnNode=cc.find("Canvas/goldNum");
		var gn = gnNode.getComponent(cc.Label);
		var oldNum = gn.string;
    	wx.getOpenDataContext().postMessage({
            command: "setScore",//指令
            maxScore: oldNum,//指令
        });
    	cc.director.end();
    },
    
    onLoad () {
    	//结束游戏界面隐藏
    	this.node.active = false;
    },

    start () {

    },

    // update (dt) {},
});
blockInputs.inst = new blockInputs();
